PAID
Advanced combat framework
Everything for melee and ranged combat: lag-compensated hitboxes, one-call ragdolls, and a stackable status-effect system. Docs are free to read — buying gets the source + demo place.
Overview
A batteries-included combat stack pulled from shipped games. It gives you server-validated hitboxes, clean ragdolls, and a data-driven status-effect system that replicates correctly out of the box.
What's included
- Hitbox module — raycast + spatial-query, server-validated
- Ragdoll module — R6 + R15, clean recovery, network-owned
- Status effects — stackable, replicated, data-driven
- Demo place — uncopylocked playground with examples
ServerScriptService/Setup.luaufull source — 3 lines
local Combat = require(game.ServerStorage.CombatFramework)Combat.init({ ragdolls = true, maxPing = 250 })
iPayment goes through BuyMeACoffee — you get the source, the demo place, and all future updates.