haktan/src
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v1.0.0 · updated Jul 2026

Advanced combat framework

Everything for melee and ranged combat: lag-compensated hitboxes, one-call ragdolls, and a stackable status-effect system. Docs are free to read — buying gets the source + demo place.

Overview

A batteries-included combat stack pulled from shipped games. It gives you server-validated hitboxes, clean ragdolls, and a data-driven status-effect system that replicates correctly out of the box.

video walkthrough — overview (4:32)

What's included

  • Hitbox module — raycast + spatial-query, server-validated
  • Ragdoll module — R6 + R15, clean recovery, network-owned
  • Status effects — stackable, replicated, data-driven
  • Demo place — uncopylocked playground with examples
ServerScriptService/Setup.luaufull source — 3 lines
local Combat = require(game.ServerStorage.CombatFramework)Combat.init({ ragdolls = true, maxPing = 250 })
iPayment goes through BuyMeACoffee — you get the source, the demo place, and all future updates.